Learnlings Join
FOR KIDS IN TK TO 5TH GRADE

Every card is a lesson they won.

Learnlings is a creature card game where the only way to earn a card is to learn something. Math, reading, science, the world, and being a good human.

I'm a

Free for students. No ads, no chat, nothing random for sale. This list is for adults only; kids don't sign up here. We'll email you about Learnlings and nothing else, and you can unsubscribe any time. Privacy

Now choosing a small group of Founding Classrooms for spring 2027.

Nominate your class

Learn it. Earn it. Battle it.

Kids already love collecting. We made learning the only way to collect.

STEP 1

Learn

Answer a question in a creature's subject, matched to your child's grade.

MathReadingScience+4 more
STEP 2

Earn

Right answers charge your card. Three in a row unlocks its special power. Rare cards take a few days.

StreaksCharge abilitiesEvolutions
STEP 3

Battle

Take your team to the Friday Arena, fill your binder and climb the class board.

Friday ArenaBinderBadges
INSIDE THE APP

What a quest looks like

Not just worksheets in disguise. Quests build critical thinking: logic, patterns, clues, estimation, and telling fact from opinion. Pick one and try it.

Sample questions from the prototype. Every quest adapts to your child's grade.

THE FIRST SET

Pick a card. Zoom in.

Every creature has its own look, moves and powers. Tap one to see it up close.

Ten of the first 120 cards. More creatures are on the way.

INSIDE A CARD

What's on a card?

Break a card apart and tap the gold plus signs. Each piece shows what it means and how to make it stronger.

Pick a card

Tap a gold plus to learn what a piece means.

Subjects shape the numbers

Might
Math and Logic
Guard
Science and Habits
Swift
World
Mind
Reading and Memory

Every creature starts with its own mix. Practice in a subject raises the matching number.

THE JOURNEY

Follow the Learnlings Trail

Every subject is a land. Walk the trail, meet a creature in each one, and earn your way to a Legendary card at the summit.

Preview of the Season 1 journey. Tap any stop.

COMPETE AND CELEBRATE

Climb the board

Points come from effort: questions tried, days practiced and how much you improve. Cards, trades and rare pulls never add points, so nobody can buy a spot.

Leaderboard

Sample data. First names and avatars only.

Friday Arena

Room against room. Every question adds points for your class.

Room 1412,480
Room 1211,935

Sample matchup. The winning room picks the next book for story time.

Achievements

Badges for effort, streaks and kindness.

First CardEarned
Fact ForgerEarned
Helper HeartEarned
Streak Keeper
12 of 30 days
Seven Elements
6 of 7
Fair Trader
3 of 5 trades
FAIR PLAY, BUILT IN

Mistakes are free. Rushing isn't.

Honest wrong answers never cost a thing. What we slow down is rapid guessing, the shortcut that skips the learning.

3 of 5 lanterns lit

Try it: rush a guess, then read a study scroll.

Hints come first

A wrong answer brings a hint, then a simpler step, then a worked example. Never a penalty.

Lanterns dim on rushed guesses

Each session has five lanterns. Answering faster than anyone could read the question dims one.

Rest by the campfire

If all five go out, the creature rests for a few minutes, or relights a lantern with a short study scroll.

Never for sale

Lanterns can't be bought. Teachers see guessing patterns so they can help, not punish.

RARITY

Rare cards take time. On purpose.

Spacing practice across days is one of the most reliable ways to make learning stick. So a Legendary card takes a week of small steps, and nobody can buy a shortcut.

Common

One sitting

Earn it in a single session.

Rare

Two parts, an hour apart

Come back later to finish. Spacing helps it stick.

Epic

Three different days

Practice on three separate days to unlock it.

Legendary

A 7-day quest

One small step each day for a week.

SEASONS

New lands, every season

Each season adds a realm to explore, new creatures to earn and a season-long challenge. Cards you earn are yours to keep forever.

NOW IN PROTOTYPE

Season 1: First Light

Seven lands, 120 creatures to earn, the Friday Arena and the first Legendary quests.

PLANNED

Season 2: Moonwater Rising

A tide realm of islands and story quests, new reading creatures and a summer reading challenge.

PLANNED

Season 3: Clockwork Skies

Floating clockwork cities, coding and logic adventures, and build-your-own-bot challenges.

FOR PARENTS

Designed so you never have to say no.

  • No ads, ever
  • No chat between kids
  • Nothing random is ever for sale
  • Kids appear as a first name and an avatar
  • You approve every trade
  • A short weekly progress email
FOR TEACHERS AND PTAS

Free for every classroom.

  • Free for every classroom
  • Set up with a class code in a minute
  • See which skills each kid is stuck on
  • Friday Arena for the whole class
  • 20% of family passes go to your PTA
Become a Founding Classroom
Read the brief for schools and PTAs
PLANS

Free to play. More to explore.

The whole base game is free. Passes open new lands to explore and styles to show off. Cards are always earned by learning, never sold.

Founding Families pilot

Invited parents and PTA volunteers play with the full Family Pass free during the pilot, then keep a founding price of $2.99 a month for as long as they stay.

ALWAYS FREE

Free

$0

For every kid and every classroom

  • The First Light trail and all seven lands
  • 120 cards to earn and evolve
  • Friday Arena, badges and the class board
Start free
MONTHLY

Family Pass

$4.99/mo

One child

  • Everything in Free
  • Expansion lands with new creatures to earn
  • Card frames, binder themes and trail styles
  • Weekly family progress report
  • 20% to your school's PTA
Choose monthly
BEST VALUE · 2 MONTHS FREE

Family Pass Annual

$49.99/yr

Works out to about $4.17 a month

  • Everything in Family Pass
  • Exclusive Founders card frame
  • Early access to new seasons
Choose annual
FOR SIBLINGS

Sibling Bundle

$7.99/mo

Up to 4 kids, or $79.99 a year

  • Family Pass for every child
  • One family report for everyone
  • Siblings can trade with each other
Choose bundle
Adventure Packs, $2.99

A new land with quests and creatures to earn. Yours to keep.

Style Packs, $1.99

Card frames, binder themes and trail skins.

Gift a Pass

Give a year of adventure to a niece, nephew or classroom.

Never for sale: cards, power, speed-ups or skips.

Planned launch pricing, subject to change.

Questions parents ask

Is it safe for young kids?

There's no chat, no ads and no strangers. Kids only see classmates' first names and avatars, and a parent or teacher approves every trade.

How much screen time is it?

Daily quests are built to take about 15 minutes. Cooldowns end the session on their own, so there's nothing to binge.

What ages is it for?

TK through 5th grade. Questions match your child's grade and get harder as they improve.

What stops kids from just guessing?

Guesses made faster than a child could read the question dim a lantern. If all five go out, the creature rests by the campfire or the child finishes a short study scroll. Honest mistakes never cost a lantern, and lanterns are never sold.

Does paying get my kid better cards?

No. Paying opens extra lands to explore and cosmetic styles. Every card in every land is still earned by learning, and nothing paid makes a card stronger.

Can our school or PTA use it?

Yes. It's free for every classroom, and PTAs receive a share of family passes. Join the waitlist as a teacher or PTA volunteer and we'll be in touch.

When can we start?

We're choosing a small group of Founding Classrooms for spring 2027. Join the list and we'll tell you first.

Be a Founding Family.

Founding families get Cinderpup as a first card and the First Light founder badge, which won't be offered again after launch.

I'm a

Free for students. No ads, no chat, nothing random for sale. This list is for adults only; kids don't sign up here. We'll email you about Learnlings and nothing else, and you can unsubscribe any time. Privacy